Recon Mode — player-elected casing, the heat economy, and DOSSIER keys
../gameplay-framework.md— gap C (this doc fills it)../programs/enrichment-contract.md— gap D: recon runs against the cart’s simulated world; discoveries commit via the sanctioneddossier-commitpath../cartridges/authoring/verb-partition.md— gap B: the recon verbs (SCAN/PROBE/MAP/SNIFF) are CORE actions../cartridges/design-bibles/mission-type-catalog.md— SURVEILLANCE is the recon type (OBSERVE)currency-and-economy.md— knowledge as typed DOSSIER keys + the pay-to-skip lever../cartridges/modules/ice-breaker.md— the trace mechanic recon-heat reconciles with../cartridges/modules/the-vault.md— the heat-free research counterpart (knowledge_index)
Scope: this defines the recon mode — when it happens, what it costs, what it yields. What a discovered key is (its record shape) is the DOSSIER data-model pass (next). Exact heat numbers are tuning (§8).
1. What recon is
Section titled “1. What recon is”Recon is player-elected casing: dropping into a mode, from the Mission Runner, that runs the recon CORE verbs (SCAN / PROBE / MAP / SNIFF — gap B) against the cart’s simulated world (gap D) to surface authored facts and deposit them as DOSSIER keys. It is:
- Optional — every mission is completable blind.
- Repeatable & operator-paced — once big upfront, again between phases, a quick check mid-op, or never.
- A mode, not a fixed phase — it has no reserved slot in the phase chain; the operator enters and leaves it at will.
It is the deck’s answer to “case the target before you hit it” — and whether you bother is the whole point (§2).
2. The strategic axis — rip-and-run vs. measured
Section titled “2. The strategic axis — rip-and-run vs. measured”The north star: both styles are viable, and the best operators read the context.
- Rip-and-run — skip recon, jack in cold. Fast, low pre-heat, but blind: in-op surprises, locked doors you didn’t know about, no de-risking.
- Measured — case first. Intel-rich, de-risked, hard gates pre-opened — but it costs time and, if done carelessly, heat (§4) that follows you into the op.
Neither dominates because the cost is contextual: a soft target rewards a quick rip; a hardened one punishes going in blind. Recon is the knob the operator turns to match their style to the target.
3. The passive ↔ active gradient
Section titled “3. The passive ↔ active gradient”Recon actions sit on a gradient, and choosing where to play on it is the moment-to-moment recon decision:
| Verbs | Intel | Heat | |
|---|---|---|---|
| Passive | SNIFF, SCAN, LISTEN | shallow / surface facts | ≈ free |
| Active | PROBE, PING, INJECT-recon | deep / specific facts | raises heat |
Passive recon reads what’s already on the wire; active recon pokes and risks being noticed. The deep, mission-gating keys generally live behind active recon — which is the brake against omniscience (§4).
4. The heat economy (the cost)
Section titled “4. The heat economy (the cost)”One shared heat meter. Recon and the operation feed the same number; this is what makes “without attracting attention or defender focus” mechanical.
- Recon raises heat — passive ≈ free, active costs. Sit on passive and you stay cold; poke hard and you warm up.
- Heat pre-loads the operation. The op starts at the heat recon left it: a higher baseline means denser ICE, a higher alert level, a trace offset at jack-in. Recon-heat and in-op trace are one timeline — recon-heat is the operation’s starting trace baseline (reconciling with ICE BREAKER’s existing trace mechanic). Case noisily and you breach into a hotter house.
- Heat bites during casing, too. Thresholds escalate defender focus while you recon:
- low — safe; the defender is oblivious.
- mid — the defender notices; CIPHER warns (
pattern. noticed.); intel gets costlier. - high — active counter-recon: the casing can be burned (lose the session, the unsaved intel, or trip a lockout that pre-loads the op near-maximally).
The anti-omniscience brake: passive recon exhausts the shallow layer quickly — keep scanning and you stop learning. The valuable, gating keys require active recon (heat) or are time-gated (they decay / the window closes). So total knowledge is never free; you pay in heat or in time.
5. What recon yields
Section titled “5. What recon yields”Recon deposits typed DOSSIER keys (via gap D’s sanctioned dossier-commit). Keys do two jobs in the economy:
- Hard-gate — some operational goals are unfinishable without the right key (the door needs
TANAKA-CREDENTIALS). - De-risk — keys soft-bias the op: pre-revealed topology, fewer nodes, lower starting difficulty (
currency-and-economy.md).
And the cross-currency lever: credits can buy a key (pay-to-skip recon, gap D) — but bought access earns less mastery/knowledge than casing it yourself. Lazy works; it just doesn’t make you better.
(The record shape of a key — fields, links, how it’s organized — is the DOSSIER data-model pass, next.)
6. Where recon runs
Section titled “6. Where recon runs”Recon is the player-facing use of the recon programs, enriched per the enrichment contract:
- bzbx — read the wire: scan the in-world network, surface hosts / ports / services / topology fragments.
- CONDUIT — session-level probing once you have access: files seen, creds validated.
- RIPSAW — org recon: people, accounts, ownership, shell links.
- DOSSIER — where the keys land and are browsed.
Each surfaces the facts the cart authored as discoverable; surfacing one commits it.
7. Integration with the run
Section titled “7. Integration with the run”- Within an op — recon mode is entered from the Mission Runner (run start / between phases / a mid-op check). Heat carries straight into the active op.
- As its own contract — a standalone SURVEILLANCE mission (type catalog) is a pure recon job that banks keys for later operations. Recon goals (OBSERVE) in the objective graph reward
intel. - vs. The Vault — The Vault is the at-leisure, heat-free research counterpart (raises
knowledge_index, no defender, no clock). On-target recon is the heat-bearing counterpart: riskier, sharper, specific keys. The two together are the knowledge economy’s slow lane and fast lane.
8. Open / deferred
Section titled “8. Open / deferred”- Exact heat numbers / curve — passive vs. active heat costs, the mid/high thresholds, how much heat pre-loads how much ICE. Pure tuning.
- The DOSSIER key schema — what a key is (record fields, links, organization). The next pass; this doc only says recon earns keys.
- Pre-accept board scouting — can the operator recon a contract before accepting it? Deferred (risks board-level omniscience; revisit with the DOSSIER pass).
- knSALK / defense interaction (gap F) — when the operator’s own deck is being cased/traced, the defensive inverse of this mode.
- Stale-intel model — how time-gated keys decay, and whether re-casing refreshes them.