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KN-86 Mission-Type Catalog — player class names → Tier-3 verbs


A player names a job by its type — “that’s an extraction,” “this is a sabotage run.” Mechanically, a type is one cell of a small product:

mission type (class) = Tier-3 verb × affinity (domain)
  • The Tier-3 verb is the shape of the job — the closed, DeckRunner-owned set (ADR-0028 / the MCG plan). There are ten: PENETRATE · OBTAIN · ANALYZE · DELIVER · DESTROY · OBSERVE · COMMUNICATE · MANUFACTURE · NEGOTIATE · DECIDE.
  • The affinity is the domain it happens in — NETWORK, MARITIME, FINANCIAL, SIGNALS, TERRITORY, … (the affinity set lives in the MCG plan).
  • The class is the player-facing noun the board prints — PENETRATION, EXTRACTION, SABOTAGE, SURVEILLANCE (mission-control §4.1). A cart declares the classes it can satisfy as :provides capabilities — e.g. ICE BREAKER’s (:network-penetration :network-extraction :network-sabotage :network-surveillance) is {PENETRATE, OBTAIN, DESTROY, OBSERVE} × NETWORK.

This catalog is only that mapping. It does not own the verbs (the MCG does), the arcs (genre templates do), the topologies (shape grammar does), or the moment-to-moment actions (Tier-2 verb-tools do). It is the dictionary between “what the player calls it” and “what the engine composes.”

Where types sit in the stack:

genre arc (HEIST = OBSERVE→PENETRATE→OBTAIN→DESTROY…) ← a sequence of TYPES
└─ type/class (EXTRACTION = OBTAIN × domain) ← THIS DOC
└─ Tier-3 verb (OBTAIN) ← MCG plan
shape topology (CHAIN / BRANCH / MONO) ← how the sequence runs
objective graph (the goals that realize the type) ← mission-objectives.md

Single-verb types — the player vocabulary, mapped to the closed set:

Class (board noun)Tier-3 verbWhat the job isExample domains
PENETRATION (breach)PENETRATEgain access to a defended targetNETWORK (ICE BREAKER), guarded compartment (DEPTHCHARGE)
EXTRACTION (exfil)OBTAINacquire an asset and bring it outdata, cargo, credentials / keys, evidence
INFILTRATION (plant)DELIVERmove a payload in — plant/forge/dropfalse records, a beacon, a data drop
SABOTAGE (incl. DoS)DESTROYsabotage, corrupt, or render unusablenetwork asset, signal, evidence trail
SURVEILLANCE (recon)OBSERVEgather without intervention; passive collectiona tail, a wiretap, reconnaissance
ANALYSIS (audit)ANALYZEinterpret, decode, or synthesize informationledger, cipher, archive, market signal
DELIVERY (courier)DELIVERmove a payload A→B (transport sense)package, cargo, data drop
BROADCAST (contact)COMMUNICATEtransmit, broadcast, or make contactpirate broadcast, update push, dead drop
FABRICATIONMANUFACTUREproduce an artifact (identity, compound, graft)0 launch satisfiers — concept carts
NEGOTIATIONNEGOTIATEconvert influence/leverage into outcome0 launch satisfiers — concept carts
COMMITMENTDECIDEa strategic, irrevocable moveterritory placement, market position, tactical move

Class nouns are domain-flavored when surfaced — the board may print “NETWORK INTRUSION” or “MARITIME SALVAGE” rather than the bare class — but the underlying (verb × affinity) is what this table fixes.


3. The exfil ↔ infil mirror (the symmetry worth naming)

Section titled “3. The exfil ↔ infil mirror (the symmetry worth naming)”

The two directions of moving an asset are distinct verbs, and that symmetry is the spine of the catalog:

DirectionVerbClassThe job
asset outOBTAINEXTRACTIONsteal data, lift cargo, take the keys
payload inDELIVERINFILTRATIONplant false records, drop a beacon, seed a forgery
  • Key theft is an EXTRACTION whose asset is encryption keys — mechanically OBTAIN; narratively it then feeds the knowledge/access economy (../../runtime/currency-and-economy.md).
  • Infiltration that fabricates first is a two-verb arc — MANUFACTURE → DELIVER (forge the artifact, then plant it).
  • DoS is a SABOTAGE (DESTROY, “render unusable”). Per the 2026-06-21 decision it is narrative flavor on SABOTAGE, with no mechanical distinction from permanent destruction — a “knock it offline” brief and a “burn it down” brief are the same class, differently dressed.

4. Composite “types” are arcs, not types

Section titled “4. Composite “types” are arcs, not types”

Some things players call a “type” are actually sequences of types — they belong to the genre-template / shape-grammar layer, not here:

Player nameDecomposes toLives in
AAA (Access · Analyze · Acquire)PENETRATE → ANALYZE → OBTAINa CHAIN arc (genre templates)
HeistOBSERVE → PENETRATE → OBTAIN → (DESTROY cover)HEIST genre template
Revenge / frame-upOBSERVE → MANUFACTURE → DELIVER → ANALYZEREVENGE genre template
Recon-then-strikeOBSERVE (recon) → any operational typethe recon phase (gap C) + a genre arc

Rule of thumb: one verb = a type (this catalog); a verb sequence = an arc (genre templates), run in a topology (shape grammar).


  1. A cart declares the types it can satisfy as :provides capabilities (= verb × affinity) in register-capabilities (mission-control §2.1).
  2. Mission Control composes a contract — picking verb(s), affinity, threat, TTL — and prints its class on the board (mission-control §4.1).
  3. On accept, the type is realized as an objective graph (mission-objectives.md) — e.g. an EXTRACTION’s goals are “reach the store, OBTAIN the asset, exit clean.”
  4. The operator executes it through capabilities (Tier-2 verb-tools or a mini-game) in the Mission Runner.

So the catalog feeds steps 1–2 (the naming) and frames step 3 (what objective spine a type implies).


  • The Tier-3 set stays closed (ADR-0028). No new mission verbs were added; the player’s full type vocabulary maps onto the existing ten.
  • INFILTRATION = DELIVER (payload-in), the mirror of OBTAIN (asset-out); fabricate-then-plant = MANUFACTURE → DELIVER.
  • DoS = DESTROY, surfaced as SABOTAGE, flavor only (no :transient mechanic).
  • Key theft = OBTAIN (EXTRACTION of keys).
  • AAA and other multi-verb “types” are arcs, owned by the genre-template layer, not this catalog.

  • Recon as a player-elected phase (gap C, ../../gameplay-framework.md) — SURVEILLANCE is the type; the repeatable, player-paced recon mode that deposits DOSSIER keys is specified separately.
  • MANUFACTURE / NEGOTIATE are under-satisfied in the launch library (0 satisfiers each; concept carts CLONESHOP / HOSTILE TAKEOVER close them per the MCG plan). FABRICATION and NEGOTIATION classes exist in the catalog but won’t appear on the board until a cart provides them.
  • Affinity coverage gaps (BODY / CHEMICAL / IDENTITY / SOCIAL — ≤1 satisfier each) are tracked in the MCG plan, not here.